Dina Salama
Dina Salama
Senior 3D Character Artist | Grooming Artist for VFX
Cairo, Egypt

About

As a Senior Character Artist with 5+ years of experience in the VFX field, I have developed a deep passion for creating realistic characters, creatures, and animals for film from modeling and texturing, to grooming and look development.

My background in Digital Art and Computer Science, along with a focus on detail, has helped me tackle artistic and technical challenges throughout the character creation process blending creativity with technical expertise to bring digital humans and animals to life, in a way that integrates seamlessly into the production pipeline.

Throughout my career, I have had the opportunity to take on leadership roles, where I focused on teaching and mentoring junior artists. I have learned the importance of fostering a collaborative environment where creativity and growth can thrive. I believe in addressing both artistic and technical challenges as a team, ensuring we deliver high-quality results efficiently.

I am proficient in a variety of industry-standard software, including Maya, Houdini, Yeti, ZBrush, Arnold, Substance Painter, Mari, and Marvelous Designer. I am always eager to learn and adapt to new techniques.

I look forward to connecting with fellow professionals and exploring opportunities to contribute to exciting projects in the Film and Game industries.

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Skills

Look DevelopmentShading3D ModelingDigital SculptingLightingGroomingPBR Texturing

Software proficiency

Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Mari
Mari
Arnold
Arnold
V-Ray
V-Ray
Blender
Blender
Karma
Karma

Reel

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