As a Senior Character Artist with 5+ years of experience in the VFX field, I have developed a deep passion for creating realistic characters, creatures, and animals for film from modeling and texturing, to grooming and look development.
My background in Digital Art and Computer Science, along with a focus on detail, has helped me tackle artistic and technical challenges throughout the character creation process blending creativity with technical expertise to bring digital humans and animals to life, in a way that integrates seamlessly into the production pipeline.
Throughout my career, I have had the opportunity to take on leadership roles, where I focused on teaching and mentoring junior artists. I have learned the importance of fostering a collaborative environment where creativity and growth can thrive. I believe in addressing both artistic and technical challenges as a team, ensuring we deliver high-quality results efficiently.
I am proficient in a variety of industry-standard software, including Maya, Houdini, Yeti, ZBrush, Arnold, Substance Painter, Mari, and Marvelous Designer. I am always eager to learn and adapt to new techniques.
I look forward to connecting with fellow professionals and exploring opportunities to contribute to exciting projects in the Film and Game industries.